REVIEW - Tim Burton’s The Nightmare Before Christmas: The Pumpkin King
Saturday, January 26th, 2008Intro

I’ll admit it. When it comes to Tim Burton’s The Nightmare Before Christmas, to say I’m a fan would be a bit of an understatement. From October to December, this movie gets played the most out of all of my DVD’s, and I go to the 3-D screenings as much as I can. I’ve memorized the majority of the lines from the movie, as well as the songs from both the movie and both versions of the Haunted Mansion Holiday soundtrack (in which the Disney Theme Parks change the Haunted Mansion layout to feature Nightmare themes). I have most of the first edition figures in mint condition sitting somewhere in my closet. Now just to get this out of the way, I don’t have some inner angst that I feel matches Jack’s conflict like the majority of Nightmare fans claim. Rather, I feel that Nightmare pulls off the difficult task of appealing to both kids and adult; It’s like a fairy tale that never gets too kiddy, and takes on a different meaning every time you see it.
Now I bring this up because I’ve recently picked up a video game that was barely commercialized, called, The Nightmare Before Christmas: The Pumpkin King. A Gameboy Advance game, it’s supposedly a prequel to the movie. Seeing as it’s both Nightmare and a prequel (I do love my backstories), I picked it up right away to see how it was.
Oscar-Winning Plot

There is slightly some more depth in the plot (which is all related to Jack, Oogie, and Sally not knowing who the hell each other are), but that’s about it.
PREDICTABO
The game is actually a pretty predictable platformer. You have a health bar that you can expand by collecting shrunken heads (think Zelda Heart Containers). There’s a lot of ladder-climbing, ledge grabbing, boss fights that require (limted) strategy, questing, and collecting items (in this case, Halloweentown citizens’ belongings). That wouldn’t necessarily be a bad thing, but Jack walks as if he’s on ice. Seriously, the friction on Jack is horrendous, as it takes an unusual amount of time for him to reach his top speed, as well as to slow down. It doesn’t help matters that Jack cannot climb stuff for shit, as it takes forever for him to climb a ladder or pull himself up from a ledge. Even if you’re playing it on VisualBoyAdvance and you’re holding down the spacebar to speed up the process, it still feels slow. Every now and then, the action is broken up with Zero segments where you have to dodge stuff, but it’s pretty boring. You know what, let’s forget this part, let’s go to the weapons!
Nothing’s more suspicious than Frog’s Breath!

You start the game off with the basic Frog’s Breath Gun. It never runs out of ammo and is close-range. Now I remember Sally saying that “Frog’s Breath will overpower any odor,” but I must’ve forgotten the scene where she said “You can use it to make bugs blow up.” I guess that must be Frog’s Breath laced with Deadly Night Shade.

This weapon is called the “Bat Boomerang.” No, it’s nothing like Batman’s Batarangs. These things don’t return and you can spam this thing like most shitty Mugen characters’ fireballs. The damage it deals sucks, so basically you only use this if you don’t want to stand right next to your opponent and nail him with the Frog’s Breath Gun OF DOOM, or if you need to open up some doors.

Hey, remember in the first Kingdom Hearts when you could throw the Pumpkins like bombs in Halloweentown? Same basic principle, except no lock on, and the physics are ass. What makes it worse is that this is one of the only two weapons that requires ammo. Finding the ammo usually requires you to blow up crates, and how do you do that? With Pumpkin Bombs! And if you don’t have enough Pumpkin Bombs to get more Pumpkin Bombs, you have to kill enemies repeatedly until an enemy just so happens to drop one. What fun!

Near the end of the game, after a particularly annoying quest that puts you on a time limit, you get the “Pumpkin King” power up, which lets you burn through blocks that have fire symbols on them and pretty much anything else that moves. Now if at this point you’re thinking “OH COOL,” allow me to disappoint you by telling you that it isn’t. You cannot move at all unless you tap the gun button. Worse still, the amount of time you spend in this form is about five seconds total (unless you’ve dashed into the air during which you’ll revert when you land), so if you don’t know what you’re doing, you can easily waste an ability that’s extremely hard to find ammo for. Think Pumpkin Bombs except much worse.

The other abilities you get include other “upgrades” such as sticky shoes to help you walk up muddy walls, Acid pools that turn you into a puddle to go under small holes (pictured above), and ghost buttons that let you pull a Monkey D. Luffy and stretch your legs to reach high up platforms. These abilities aren’t particularly exciting, and can’t be used for any other purpose than to get to required areas of the game.
A bow? But why?! How ugly!

I know I usually started my Mugen reviews with aesthetics and then moved on to gameplay, but in this case, I believe the opposite should be stressed. After all, the original movie, which I admit has a pretty darn simplistic plot, was known for its heavy aesthetic appeal, combining stop-motion animation with computer animation (the fires/ghosts, anything that looked “animated”) and a camera system that was groundbreaking for its time (it was the first stop-motion movie to have a camera that could “move” on a track), so obviously the looks and sounds of this game should take precedence over it playing good.
Unfortunately it fails in this department, and fails hard. If you looked at the screenshots above, I have to say that what you are looking at are the better moments of the game. The rest of the stages are horribly put together, and are usually just mazes of random chunks of ground thrown together. And while a lot of the movie’s characters are in it and are, for the most part, faithful to their appearances, all enemies that aren’t from the source movie look nothing like Tim Burton’s art style. Rather, they look like they kidnapped a character designer from Jim Henson’s studio and forced him to draw the bugs, and the end result is just horrid and inconsistent.
The soundtrack, I admit, is a somewhat admirable attempt at porting Nightmare’s music over to the GBA. However, the song selection is really, really weird. The graveyard levels play the intro of “Jack’s Lament,” and loops it over and over again in a very unnatural fashion. Every time you use the Pumpkin King power up, you hear “What’s This?” although the effect usually doesn’t last long enough to even finish the second “what’s this” in the song. I will give props to the Zero segments. As much as I hated them, the music, taken from when Jack is giving out his satanic toys to all the unsuspecting kids on Christmas Eve plays, is quite fitting for the segments. The boss fights though, aside from being tedious and stupid, however, really suffer more due to the song choice. It’s just the Oogie Boogie fight music from the movie, which even incorporates the segments when Oogie dies during that fight. WARNING: If you didn’t see Tim Burton’s The Nightmare Before Christmas, unread that sentence.
The sound effects though are just flat out misplaced. When you switch guns, you hear a door creak because creaking doors coming out of GBA speakers when you push L is scarier than anything the original Texas Chainsaw Massacre could offer. Any time you get a healing item, ammo, or a shrunken head, you hear a… well, I guess it could be an owl hooting, I really don’t know what it is. My point is, is that most of the sounds just really suck.
Conclusion
As a Nightmare fan, I’m kinda pissed at how the game got treated. Not at the same level Haruhi fans feel when a person with an IQ greater than 75 tells them how much their favorite anime sucks, but I feel let down over it. At the end of the day, this game is equivalent to all of the Nightmare merchandise you can buy at Hot Topic: devoid of anything that made the original movie great.
Graphics: 5/10
Sound: 4/10
Gameplay: 4/10
Overall: 4.3/10 (I’m too lazy to calculate the actual percentage today)
Closing Thoughts
I imagine this is what the game developers thought when they were making the game:










